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About
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Who am I?
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I’m a Unity developer who ships complete products—design, build, deploy, and tune.
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I independently craft the full architecture of Unity projects — gameplay flow, UI, data, and REST back‑end integration — leveraging solid C# patterns, coroutines, and event‑driven systems.
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I own deployment and optimization: streamlined asset pipelines for mobile + XR, object‑pooling and hot‑update systems, and rigorous profiling to keep Android, iOS, and HoloLens apps fast and stable.
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I also build supporting web tools with Firebase and Supabase, so projects stay maintainable long after launch.
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Need a Unity project taken from whiteboard to app store? Let’s talk!
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